Probleme Erstinstallation

Tobias Be

1497950
Hallo zusammen.

Bin neu bzw von DCS zu Prepar3D gewechselt.
Hab mich hier bei Vatsim registriert und wollte jetzt mal online fliegen. dazu brauch ich ja wenn richtig verstanden auch den vpilot. den hab ich installiert und gestartet und bekomme folgende Fehlermeldung
Hab ich irgendwie das Falsche runtergeladen oder wo hab ich da nen Fehler?

Falls wichtig:
habe zusätzlich zum Hauptprogr noch den orbx base europe und germany sowie vector, Aerosoft Frankfurt und den a320

Hardware ist:
i7 3700x
32GB
rtx 2070

daran solllte also eigentlich nicht der Fehler liegen

Ich danke für eure Hilfe




Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.IO.FileNotFoundException: Die Datei oder Assembly "Microsoft.FlightSimulator.SimConnect.dll" oder eine Abhängigkeit davon wurde nicht gefunden. Das angegebene Modul wurde nicht gefunden.
Dateiname: "Microsoft.FlightSimulator.SimConnect.dll"
bei dg.a(Object A_0, DoWorkEventArgs A_1)
bei System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e)
bei System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)




************** Geladene Assemblys **************
mscorlib
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Win32-Version: 4.8.4180.0 built by: NET48REL1LAST_B.
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
----------------------------------------
vPilot
Assembly-Version: 2.5.2.0.
Win32-Version: 2.5.2.0.
CodeBase: file:///C:/Games/vPilot/vPilot.exe.
----------------------------------------
System.Windows.Forms
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----------------------------------------
System
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----------------------------------------
System.Drawing
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----------------------------------------
Ninject
Assembly-Version: 3.2.0.0.
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CodeBase: file:///C:/Games/vPilot/Ninject.DLL.
----------------------------------------
System.Core
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----------------------------------------
Ninject.Extensions.Factory
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----------------------------------------
Castle.Core
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----------------------------------------
bbv.Common.EventBroker
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----------------------------------------
System.Configuration
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----------------------------------------
DynamicProxyGenAssembly2
Assembly-Version: 0.0.0.0.
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CodeBase: file:///C:/Games/vPilot/Castle.Core.dll.
----------------------------------------
DynamicProxyGenAssembly2
Assembly-Version: 0.0.0.0.
Win32-Version: 3.2.0.2259.
CodeBase: file:///C:/Games/vPilot/Castle.Core.dll.
----------------------------------------
Metacraft.Vatsim.Vpilot.Plugins
Assembly-Version: 2.5.2.0.
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CodeBase: file:///C:/Games/vPilot/Metacraft.Vatsim.Vpilot.Plugins.DLL.
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
Assembly-Version: 0.0.0.0.
Win32-Version: 4.8.4180.0 built by: NET48REL1LAST_B.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll.
----------------------------------------
protobuf-net
Assembly-Version: 2.0.0.668.
Win32-Version: 2.0.0.668.
CodeBase: file:///C:/Games/vPilot/protobuf-net.DLL.
----------------------------------------
Microsoft.GeneratedCode
Assembly-Version: 1.0.0.0.
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----------------------------------------
Accessibility
Assembly-Version: 4.0.0.0.
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----------------------------------------
log4net
Assembly-Version: 1.2.10.0.
Win32-Version: 1.2.10.0.
CodeBase: file:///C:/Games/vPilot/log4net.DLL.
----------------------------------------
System.Management
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.3752.0 built by: NET48REL1.
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----------------------------------------
SharpDX.DirectInput
Assembly-Version: 2.6.3.0.
Win32-Version: 2.6.3.
CodeBase: file:///C:/Games/vPilot/SharpDX.DirectInput.DLL.
----------------------------------------
SharpDX
Assembly-Version: 2.6.3.0.
Win32-Version: 2.6.3.
CodeBase: file:///C:/Games/vPilot/SharpDX.DLL.
----------------------------------------
GeoVR.Shared
Assembly-Version: 1.0.0.0.
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CodeBase: file:///C:/Games/vPilot/GeoVR.Shared.DLL.
----------------------------------------
netstandard
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/netstandard/v4.0_2.0.0.0__cc7b13ffcd2ddd51/netstandard.dll.
----------------------------------------
GeoVR.Client
Assembly-Version: 1.1.0.0.
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CodeBase: file:///C:/Games/vPilot/GeoVR.Client.DLL.
----------------------------------------
GeoVR.Connection
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CodeBase: file:///C:/Games/vPilot/GeoVR.Connection.DLL.
----------------------------------------
NLog
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CodeBase: file:///C:/Games/vPilot/GeoVR.Client.dll.
----------------------------------------
Concentus
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Win32-Version: 1.1.0.0.
CodeBase: file:///C:/Games/vPilot/GeoVR.Client.dll.
----------------------------------------
System.Runtime
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System.Runtime.Extensions
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----------------------------------------
System.Net.Http
Assembly-Version: 4.0.0.0.
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll.
----------------------------------------
Newtonsoft.Json
Assembly-Version: 12.0.0.0.
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CodeBase: file:///C:/Games/vPilot/Newtonsoft.Json.DLL.
----------------------------------------
Microsoft.CSharp
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----------------------------------------
System.Net.Http.Formatting
Assembly-Version: 5.2.7.0.
Win32-Version: 5.2.61128.0.
CodeBase: file:///C:/Games/vPilot/System.Net.Http.Formatting.DLL.
----------------------------------------
System.Runtime.Serialization
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.4180.0 built by: NET48REL1LAST_B.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll.
----------------------------------------
SMDiagnostics
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Win32-Version: 4.8.4180.0 built by: NET48REL1LAST_B.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/SMDiagnostics/v4.0_4.0.0.0__b77a5c561934e089/SMDiagnostics.dll.
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System.Numerics
Assembly-Version: 4.0.0.0.
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll.
----------------------------------------
NAudio
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----------------------------------------
System.Data
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System.Dynamic
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Microsoft.CSharp.resources
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mscorlib.resources
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Microsoft.GeneratedCode
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Microsoft.GeneratedCode
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----------------------------------------
INIFileParser
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----------------------------------------
System.resources
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System.Windows.Forms.resources
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----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
 
So wie ich das lese, wurde SimConnect nicht gefunden. Dazu folgender Hinweis aus der Doku von vPilot:
Note on Prepar3D (P3D) Compatibility:


vPilot was designed primarily to work with Microsoft Flight Simulator X. However, vPilot has also been used successfully with Lockheed Martin's Prepar3D v1.4 through v4.5, due to the fact that P3D supports the same SimConnect client library that comes with FSX. This means that in order to use vPilot with P3D, you'll need to have FSX SP2/Acceleration installed, or manually install the FSX version of the SimConnect library which comes with P3D.


To install the FSX-compatible SimConnect library, run the installer which by default is located here:


[Prepar3D Folder]\redist\Interface\FSX-SP2-XPACK\retail\lib\SimConnect.msi


Again, this only needs to be done if you don't already have FSX SP2/Acceleration installed.
Könnte es daran gelegen haben?

Viele Grüße,
Hermann
 

Tobias Be

1497950
Ich danke dir.... ja das ging.

und wenn ich das jetzt richtig verstehe muss ich in die Flugzeug/Flughafen Auswahl im P3D und dann den vpilot starten und dann connected der mich auf den Server?
 
Das ist egal, in welcher Reihenfolge du das machst, vPilot such solange nach der Flugsimulatorverbindung, bis der Sim läuft. Du kannst vPilot aber auch erst starten, wenn der Sim schon läuft. Dann im Fenster von vPilot auf Connect gehen und die nötigen Eingaben machen. Und natürlich darauf achten, am Gate und nicht auf der Runway zu stehen.
 
Ein Tipp:
Starte vPilot erst, wenn du am Gate im Simulator stehst.

Grund:
Ich habe beobachtet, dass der vPilot auch für Abstürze des P3D sorgen kann, weill er immer wieder versucht sicht zu verbinden.
 
Oben